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Cracking down

February 23rd, 2007 · No Comments · Gaming, Xbox

Stayed up until the wee hours playing Crackdown for the Xbox 360. It isn’t so much a giant sandbox game as it is a giant jungle gym game. Exploring the city by jumping around and climbing is most of the fun. The game itself contains minimal structure, just enough to frame a couple different type of objectives, none of which are particularly hard or challenging.

The two player coop is a big part of the appeal for me. What good is a giant virtual playground to be a super-cop in if you can’t share the fun? The loose nature of the objectives allows two people to engage in parallel play some of the time, and then join up to tackle some items together.

I found the game fun in a relaxing way. It doesn’t require the intense focus of a game like Rainbow Six Vegas. It also is rather forgiving of mistakes, so I can be more experimental and have fun with it, instead of worry about completing a mission. It’s also very satisfying to complete some objectives by coming up with an unusual solution, like running over a boss with a tow truck.

My biggest beef with the game so far is that the ability to send Xbox Live audio to the speakers is broken, which means Conny View definition in a new window can’t hear what my buddy is saying. I don’t understand why this option, which is provided by the Xbox “operating system” can’t just be louder. Turning up the voice volume to 10 in the Xbox dashboard makes voice just barely audible over other game sound in almost every game. Usually we have to adjust the game sound effects to be the quietest the can, and then turn up the volume on the television. With Crackdown, the voice is inaudible. Seems like a bug to me, and it’s a shame.

I’m not too worried about it, though, because I can already tell Crackdown doesn’t have a lot of hours of game play in it. But it will have some good ones in it, so I’m happy.

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